🎮 Techno Baron
An retro styled on rails shooter prototype.
Summary
Role: Programmer & Artist
Team Size: 5
Engie: Unity
Platforms: PC, Mac, Linux
Educational Institute: Solent University (Year 3)
Module: Game Design
Techno baron is a cyberspace music rail shooter set to aim and shoot enemies through immense speed patterns and an overall synesthesia phenomenon. This new simulation journey takes you to a child’s bedroom to beat a uniquely designed boss.
The primary goal for this boss battle is to bring something innovative and new to the rail classic, involving uniquely designed toys and stylish technical graphics inspired by its classic predecessor. Every asset is in low-poly format to match the chosen art style as it brings out more contrast in the holographic shader.
My Role
My role in this project was mainly programming. I was responsible for the players, boss & combat, while others in the team took care of the menus and UI. However, I did later step in and finish these sections off as well as they were only partcially complete when the project was nearing the deadline. I found the work to be a nice challenge as I had to create mechanics I had not thought of before such as rail movement in a 3D enviroment. I’m happy with the final product for this project, it felt reasonably polished and was a complete experience from start to finish.
Projects
Professional Projects
💠 Merge Seige
💠 Bitcoin Tycoon
💠 Merge Motors
💠 Merge Mobile
💠 Merge Conquest
💠 Memory Match
💠 Gunsmith
Carter Games
🌸 C.W.I.S
🌸 Multi Scene
🌸 Build Versions
🌸 Detective Notes
🌸 Leaderboard Manager
🌸 Crushing!
🌸 Save Manager
🌸 Transform Colours
🌸 Audio Manager
Side Projects
🌹 Persona 5 Royal Combat
🌹 Common Library
Game Jam Entries
🌻 Dead Tired
🌻 Break An Egg
🌻 No Presents For You
🌻 C.W.I.S
🌻 Oh Gnomes
🌻 Jump Drive
🌻 Lights Out
🌻 Displace
🌻 Quacking Time
🌻 Unicycles Take Over!
Student Work
🌼 Micro Arcade
🌼 Techno Baron
🌼 Tales Of Orelia
🌼 Meltdown Mayhem
🌼 Low Poly Adventure
🌼 Microgame Collection
🌼 Maze Solver AI
🌼 The Shadow Within