🎮 Microgame Collection
A collection of mini-games built in the style of dumb ways to die.
Summary
Role: Sole Developer
Team Size: 1
Engie: Unity
Platforms: Android
Educational Institute: Solent University (Year 2)
Module: Mobile Game Fundamentals
A collection of mini-games that get continually harder as the player plays on. The aim of the game is to keep going as long as possible and get the highest score you could acheive.
The game was made for a university assignment, the game itself has 13 micro games that last up to 6 seconds. This consists of 5 tap games, 3 accelerometer games, 2 drag & drop games & 3 swipe games. I based the look of the game on Dumb ways to die, mostly on the transitions and timer bar at the top of the screen. The was by far the best project I made in 2018. It was very polished with only one bug which occured when playing the ‘in order’ version of the game, which was only added to make the marking of the game easier.
For a one month project, this was an impressive product. While other projects I have made all have there ups and downs, this project keeps coming back to me as one of my best pieces given the time restrictions and the amount of polish the game got.
Projects
Professional Projects
💠 Merge Seige
💠 Bitcoin Tycoon
💠 Merge Motors
💠 Merge Mobile
💠 Merge Conquest
💠 Memory Match
💠 Gunsmith
Carter Games
🌸 C.W.I.S
🌸 Multi Scene
🌸 Build Versions
🌸 Detective Notes
🌸 Leaderboard Manager
🌸 Crushing!
🌸 Save Manager
🌸 Transform Colours
🌸 Audio Manager
Side Projects
🌹 Persona 5 Royal Combat
🌹 Common Library
Game Jam Entries
🌻 Dead Tired
🌻 Break An Egg
🌻 No Presents For You
🌻 C.W.I.S
🌻 Oh Gnomes
🌻 Jump Drive
🌻 Lights Out
🌻 Displace
🌻 Quacking Time
🌻 Unicycles Take Over!
Student Work
🌼 Micro Arcade
🌼 Techno Baron
🌼 Tales Of Orelia
🌼 Meltdown Mayhem
🌼 Low Poly Adventure
🌼 Microgame Collection
🌼 Maze Solver AI
🌼 The Shadow Within