🎮 Meltdown Mayhem
An casual game prototype involving a nuclear reactor.
Summary
Role: Sole Developer
Team Size: 1
Engie: Unity
Platforms: WebGL
Educational Institute: Solent University (Year 2)
Module: Casual Game Development
This was an assignment in my second year at University in the casual game development unit. I completed it and got an B2 (67/100) for my assignment.
This was my casual / idle game that I made for a university assignment. The game had to meet specific requirements set out in the brief and had to have features such as micro transactions implemented in some way to pass the unit.
I went with a random idea that came to my head while watching some Youtube videos on nuclear reactors, as you do, my idea was to have the player keep a reactor going for as long as they could with the in-game currency being the energy that the reactor produced. I was going to have weird and wacky ways to keep the reactor going, like playing simon says to insert fuel and a defibrillator to restore health and bring the reactor back to life. However due to time restriction I had to reduce it to a simpler game. I do plan to come back to this project and maybe release it on mobile in the future.
Projects
Professional Projects
💠 Merge Seige
💠 Bitcoin Tycoon
💠 Merge Motors
💠 Merge Mobile
💠 Merge Conquest
💠 Memory Match
💠 Gunsmith
Carter Games
🌸 C.W.I.S
🌸 Multi Scene
🌸 Build Versions
🌸 Detective Notes
🌸 Leaderboard Manager
🌸 Crushing!
🌸 Save Manager
🌸 Transform Colours
🌸 Audio Manager
Side Projects
🌹 Persona 5 Royal Combat
🌹 Common Library
Game Jam Entries
🌻 Dead Tired
🌻 Break An Egg
🌻 No Presents For You
🌻 C.W.I.S
🌻 Oh Gnomes
🌻 Jump Drive
🌻 Lights Out
🌻 Displace
🌻 Quacking Time
🌻 Unicycles Take Over!
Student Work
🌼 Micro Arcade
🌼 Techno Baron
🌼 Tales Of Orelia
🌼 Meltdown Mayhem
🌼 Low Poly Adventure
🌼 Microgame Collection
🌼 Maze Solver AI
🌼 The Shadow Within