Projects
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💠 Merge Seige
💠 Bitcoin Tycoon
💠 Merge Motors
💠 Merge Mobile
💠 Merge Conquest
💠 Memory Match
💠 Gunsmith
Carter Games
🌸 C.W.I.S
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🌸 Detective Notes
🌸 Leaderboard Manager
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Student Work
🌼 Micro Arcade
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🌼 Tales Of Orelia
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🌼 The Shadow Within
🎲 Tower Defence Micro Project
A small test project where I created a few turrets from Emperor: Battle for Dune in a tower defnese styled game.
Summary
Role: Sole Developer
Team Size: 1
Engie: Unity
Platforms: PC, Mac, Linux
This was a small project where I’d replicate the mechanics of some turrets from some of my childhood RTS games to test my skills a bit. This is the result, I only worked on the project for 2 days as there wasn’t much time to work on it before I started other things so here is just what I managed to make in that time.
Day 2 – Additional Turrets & Code Refactoring
Main Progress:
– Turret rotation Improvements
– Rocket Turret Projectile Improvement.
– Gun Turret Added.
– Popup Turret Added.
– Refactored targeting & shooting to use Interfaces.
– Expanded the map to show off each turret.
Known Issues:
– Turret animations fire off 1 more time than they are meant to.
– Rockets disappear if the target is dead.
– Enemies don’t make it to the target location.
– Turret rotation is erratic sometimes.
This day was focused on improving the rocket turret and adding 2 additional turrets, the Harkonnen Gun Turret & Ordos Popup Turret from Emperor: Battle for Dune. The gun turret is a very simple model as the turret was the only main change from the rocket turret. I got my copy of Emperor: Battle for Dune working this time so I could get a good reference image for both new turrets. The gun turret is by far the best for the dummy enemies so far. The popup turret was a little harder as the turret pops up from the ground when a target is near and then shoots in 3 shots in quick succession. The challenge was mostly with the animation states as it had a lot more than other two turrets. Overall a decent day of work.
Day 1 – Initial Project Setup, Basic Turret & Enemies
Main progress:
– Turret rotation to target.
– Turret shooting.
– Turret idle motion.
– Enemy NavMesh.
– Enemies move to target.
The turret here is based off the Emperor: Battle for Dune Atreides Rocket Turret, I used screenshots that I was able to find online to make a basic model of the turret and then based the movement and shooting from memory. I learnt how to use Blender to model the turret, I had good experience using 3DS Max but my student licence ran out for that a while back. Fortunately there are some great guides out there that helped me get to grips with the interface and I’m quite happy with the model as a is and plan to try and make the other turrets from same game in the future.