Unity Tech Demos

A collection of projects to learn Unity
University Project

Role: Developer

Team Size: 1

Module: Mobile Game Fundamentals (2nd Year FMP)

Engine: Unity (C#)

Platforms: PC

Dev Time: 1 Month


Summary

A collection of projects used in a unit to learn more about Unity’s abilities in a practical sense.



Wakebox Demo

We were tasked to replicate the first level of the wake box game in unity, this along with 3 other demos. This demo was to test our knowledge of physics joints in unity for the most part, as well as a little bit of UI.

Escape Room

Here I was tasked to make an escape room where you had to find the code to get out of the room. There had to be subtitles for your actions and the ability to add items to an inventory as well as remove them and use them.

Cookie Hampster Demo

We were tasked to replicate the first level of the cookie hamster in unity, this along with 3 other demos. This demo was to once again test our knowledge of physics joints in unity for the most part, as well as a little bit of UI.

Animation Showcase

Here I was tasked to make an animation demo where the character could cycle through the following animation states: Idle, Run, Jump, Fall, Melee Attack, Hurt, Die.

Software Used