Techno Baron
An retro styled on rails shooter prototype
University Project
Role: Programmer & Artist
Team Size: 5
Module: Game Design (3rd Year)
Engine: Unity (C#)
Platforms: PC/Mac/Linux
Dev Time: 3 Months (Some during Covid-19 lockdown)
Theme
The primary goal for this boss battle is to bring something innovative and new to the rail classic, involving uniquely designed toys and stylish technical graphics inspired by its classic predecessor. Every asset is in low-poly format to match the chosen art style as it brings out more contrast in the holographic shader.
My Role
My role in this project was mainly programming. I was responsible for the players, boss & combat, while others in the team took care of the menus and UI. However, I did later step in and finish these sections off as well as they were only partcially complete when the project was nearing the deadline. I found the work to be a nice challenge as I had to create mechanics I had not thought of before such as rail movement in a 3D enviroment. I’m happy with the final product for this project, it felt reasonably polished and was a complete experience from start to finish.
Software Used




