Summary
- Jam Theme: Bones
- Jam Duration: 4 Hours
- Platform: PC, Mac & Linux
- Engine Used: Unity (C#)
The Team
Member | Role |
Me | 3D Modelling & Animation |
Edward Goodhew | Menu’s & UI |
Tony Parsons | Art & Level Design |
Olly Mills | Programming |
Relevant Links
Game Synopsis
& My Role
This was made in 4 hours by myself and a small group of my peers as part of the Spooky micro jam at uni. I worked in a group of 4 to produce a wack-a-mole style game with bone smashing pumpkins. I worked on the 3D models in the game, being the pumpkins and bone. I also made the player controls & bone animation.