Shortcuts was a simple idea I had one day to make a sidebar to access parts of the Untiy game engine that would often need several presses to get to. The result was this asset. I implemented some basic shortcuts to open the sidebar, reset transforms & open the package manager, project settings & preferences and had options to open specific windows on the sidebar window/tab. I also added a sectipon to create new scripts with the templates being in the asset, this differs from the standard way of making script templates with them been stored in the unity application path. I made this desicion mostly due to the fact that it would save trouble for the user, as each version of the editor has a different folder for script templates. The last addition is a section for other asset I’ve made that had editor windows.


  • Platform: Unity Asset Store
  • Engine Used: Unity (C#)
  • Role: Solo Developer