Quacking Time

A territory control game with ducks
Game Jam Entry

Role: Developer

Team Size: 1

Jam Theme: Winter + Enviromental Hazards

Engine: Unity (C#)

Platforms: PC/Mac/Linux

Dev Time: 5 Days


Summary

A 4-player duck territory control game where the environment gets smaller over the round length. Customise your duck with a hat, use powerups to improve your movement speed, lock your tiles from being claimed & collect your points.


Post Mortem

The theme for this jam was Winter + Enviromental Hazards. My take on this theme was to think of a game idea and then add the theme into it. This made my entry, Quacking Time, where you play against up to 3 other players in order to win x number of rounds in a short but sweet terrority control minigame.

My personal goal for this jam was to have decent complexity in the game as well as having the game reasonably polished. This was certainly not an easy goal considering I was working alone and had to spend one of the jam days working on a university assignment. I did however manage to make a good experience within the 3 or so days I worked on the game. The programming for the game was certainly a challenge as I had not made a territory control game before and had to figure it out as I went along. This coupled with the multiplayer controls and duck hats made for a strong entry. As always my game made for a good laugh and everyone liked what I had made when I presented it to the other jam members.


Software Used