🎮 C.W.I.S

A survival game where you shoot down missiles.



Summary

Role: Sole Developer
Engine: Unity
Code Language: C#
Platforms: PC, Mac, Linux
Jam Theme: Climbing
Jam Length: 3 Days

Download (Itch): https://carter-games.itch.io/cwisss9


C.W.I.S is a tatical survival game where you fend off endless waves of missiles heading right for you. How do you stop these missiles? with a C.W.I.S ofcourse! Your ship has two of these, one at the bow and another at the stern. While these can shoot missiles out of the sky with ease, they have limited ammo and can easily overheat. As you play you can shoot supply crates to get ammo and rank up your weapons over time when they make successful kills.


This jam was a nice one, though the theme made it a bit harder to work with. Climbing meant a lot of games would involve going up and down, so I went for an alternative idea using ranking up as the main idea for the game. The development process went reasonably after I got the main mechanics working. A full breakdown of my thoughts will be in a video at the top of this page.

I picked up a few new skills such as:

  • Online leaderboards (via php/MySQL)
  • Game Minimap Implementation

This was a rated game jam and I finished around the middle of the pack. Doing well in some categories and worse in others. The worst was theme adherence, which I can see why lots didn’t see it, but I wanted to make something that was more abstract with climbing through the ranks being my interpretation. I was still happy with how the game turned out and it got played a fair bit which was nice.


Download (Itch): https://carter-games.itch.io/cwis
Download (Gamejolt): https://gamejolt.com/games/cwis/714245

After the jam I took a break from the project but came back to it several times as I likes the core concept of the game. I started the first remake around when I was looking for work and in my first job which was in game QA testing. After gaining my first programming role I ditched the project to focus on picking up new skills from work and trying them out instead.

However, I decided to come back to the project again in 2022 to release the game as a proper small game. This has since been completed as a small prototype which also helped in the creation of the Save Manager 2.x.x asset code.