Summary

Jam Theme: Take One, Leave One
Jam Length: 3 Days
Overall Position: 3rd
Platform: PC
Engine Used: Unity (C#)
Developers: Myself & Alanna Paxton


Itch.io


Short Post Mortem



So this was a hard jam, mostly due to having other commitments in the week...But I still managed to make a decent demo in the time I had. The game was based on the idea that you'd need a cube to solve a puzzle and the would lost said cube when finished.

I personally did the majority of the work on this game, that being the coding & implementing while my friend Alanna help out with the design of the game as well as finding some of the sound assets for the game.



Screenshot Gallery