Summary


Jam Theme: Take One, Leave One
Jam Length: 3 Days
Overall Position: 3rd
Platform: PC
Engine Used: Unity (C#)



The Team:
  • Myself
  • Alanna Paxton
  • Post Mortem


    So this was a hard jam, mostly due to having other commitments in the week...But I still managed to make a decent demo in the time I had. The game was based on the idea that you'd need a cube to solve a puzzle and the would lost said cube when finished.

    I personally did the majority of the work on this game, that being the coding & implementing while my friend Alanna help out with the design of the game as well as finding some of the sound assets.


    1. Screenshot #1
    2. Screenshot #2
    3. Screenshot #3
    4. Screenshot #4
    5. Screenshot #5