Jam Theme: Two of: Connections, Heist, Utopia
Jam Length: 4 Days
Overall Position: 3 / 5
Platform: PC
Engine Used: Unity (C#)

Relevant Links

The Team

Hannah Blachford

Awards Won
Game with the Most Potential

Game Synopsis

Who says you can't shoot all of your problems away, in this game you can literally! A wall built in your path, a lazer stopping you robbing the bank? Well no more! The displacement camera 5000 sends all your problems to a parallel universe where its their problem now...

My Role

As this was a game jam, I pretty much worked on every aspect of the game with the exception being the games art which I had help with this time around. The jam was about encouraging collaboration and required that everyone work in a team of at least 2 people. Because of this I tried to find someone from the art department to help save time when it came to modelling and texturing assets. By pure luck I ran into an old friend who I almost ended up living with in a house share for my 2nd year of university. As I knew this person a little I asked if she would be interested in working together, and so we did.

My Experience

This jam was certainly not an easy one, with a theme that made it hard to come up with a good idea. I had recently seen a tutorial on dissolve shaders and had an old project that I was working on for fun that would take and save screenshots of the game to a set folder. My teammate was happy to use this idea and so we did. I felt the teamwork was there and the game came along reasonably given the time we had to work on the project. The final product was a good 'Proof of concept' for the game and won the game the award of 'Game with the Most Potential' because of it. One day I would like to go back to this project and actually make it into a playable level, as the idea was sound and just needed more time to iron it all out into an actual game.


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Video Demonstration