Summary

Development Time: 1 Month
Platform: Android
Engine Used: Unity (C#)
Developers: Only Me


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Due to this project been a university assignment, I can't release the git repository for this project as it may be used and plagiarised.



Game Description

A collection of mini-games that get continually harder as the player plays on. The aim of the game is to keep going as long as possible and get the highest score you could acheive.

Post Mortem

The game was made for a university assignment, the game itself has 13 micro games that last upto 6 seconds. This consists of 5 tap games, 3 accelerometer games, 2 drag & drop games & 3 swipe games. I based the look of the from Dumb ways to die, mostly on the transitions and timer bar at the top of the screen. The was by far the best project I made in 2018. It was very polished with only one bug which occured when playing the in order version, which was only added to make marking the game easier.



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