A merge game where you merge car parts & manage a garage
Team Size: 3-6
Studio: Fumb Games
Engine: Unity (C#)
Platforms: Android & IOS
Dev Time: 10 Months
Merge Motors is a merge/idle game where you get to repair & manage a garage. You play as Lando the machanic, who’s twin brother gets into a bad crash one race ending up in a coma, leading to you fixing up his car, racing it and earning better cars to fix & race.
As this is a larger project than some of the others I have worked on, I was working with a consistent team of 3 with the occasional help from others when it was needed. Given I was the main dev on the project, the majority of the programming was on me as well as setting up the UI based on mockups provided. While most of the design & art was done by other team members. Though we often discussed the design of new features over with the team to make sure we were all happy with it.
Initially I started out workin gon this project as a side developer, working on some racing mini-games to compliment a more traditional merge game. However after a few months I ended up taking over the project in full and developing it into what it is now.
My main contributions are the main mechanics & gameplay of the game. Systems such as game saving, merge logic & idle logic are handled by the company’s internal code library. Some of the mechanics I worked on include:
- Jobs system (requirements & rewards)
- Story system (chapters, dialogue, cutscenes)
- Store (both IAP & local purchases)
- Ecomony (buy/sell/unlock)
- Levelling (xp, levels)
- Daily challenges (daily reset, requirements, 5-day streak)
- Achievements (tracking data points, awarding achivements)
This game also uses my work in progress scene management tool which allows the game to be split into multiple scenes that run additively, which helps seperates different sections of the game such as the mergeboard from the garage.