Meltdown Mayhem

About Game

This was an assignment in my second year at University in the casual game development unit. I completed it and got an B2 (67/100) for my assignment.

Post Mortem

This was my casual / idle game that I made for a university assignment. The game had to meet specific requirements set out in the brief and had to have features such as micro transactions implemented in some way to pass the unit.

I went with a random idea that came to my head while watching some Youtube videos on nuclear reactors, as you do, my idea was to have the player keep a reactor going for as long as they could with the in-game currency being the energy that the reactor produced. I was going to have weird and wacky ways to keep the reactor going, like playing simon says to insert fuel and a defibrillator to restore health and bring the reactor back to life. However due to time restriction I had to reduce it to a simpler game. I do plan to come back to this project and maybe release it on mobile in the future.

Screenshots

Summary

  • Platform: WebGL
  • Engine Used: Unity (C#)
  • Software Used: Unity, Visual Studio, Github Desktop
  • Development Time: 2 Months
  • Role: Solo Developer
What I Learnt
  • Further Unity UI
  • Casual Game Design
Links