Jump Drive

About Game

This was my entry into the GMTK 2018 Game Jam, I took part for the fun of it mostly as I had some time free on the weekend of the jam and wanted a challenge.

Game Synopsis

The idea of this game was simple, you had a player running and you had to press a jump button to hop between two realities to avoid obstacles.

Post Mortem

Well, this was my first short jam in a while most other jams were either really short and a full week long. For this jam I was focused on make a decent game while keeping the scope low enough that I can make it while keeping my commitments over the weekend of the jam.

The idea came about after spending around an hour pondering ideas. It can be hard to get an idea when you have no-one to talk to about it. I eventually came up with only one button teleporting, which is what I developed. While I can’t say it went smoothly, it did go well for once. I did get a few weird bugs such as the gravity not resetting when you died upside down or the bullets following you after you were already hit by one etc.

Overall, I actually found this jam to be a nice challenge, not too hard but hard enough.

Screenshots

Summary

  • Jam Theme: Only One
  • Jam Duration: 48 Hours
  • Platform: WebGL & PC
  • Engine Used: Unity (C#)
  • Software Used: Unity, Visual Studio, Paint.Net, Github Desktop
  • Role: Solo Developer
What I Leanrt
  • Rapid Project Development
  • WebGL Saving Techniques
  • Basic World Space UI
Links