Inhuman Resources

A story/puzzle game where you possess people to progress
Game Jam Entry

Role: Programmer, Team Leader

Team Size: 5

Jam Theme: Strenght Lies In Differences

Engine: Unity (C#)

Platforms: WebGL

Dev Time: 7 Days


Summary

This was a 1 week game jam entry into the Games Jobs Live game jam. A jam that is focused on getting great games industry candidates infront of industry. These jams are great for experience as well which I why I took part. This time I kept most of my team from the previoius jam along with a few extra who I let join the team this time around.


So this jam didn’t go as well as the last one from a technical side, the game was rather buggy for my liking and by the end of it, the game felt kind of like a walking sim, but it was still good practice none the less. The possession mechanic worked as intended though the platforming let it down really. Like the last jam I ended up doing a fair bit of the work and put the whole thing together, not helped by the fact that I was getting interviewed for a job in the same week, which I later got. I’m not sure if I’ll be taking part in the next jam in this series due to said job xD Though I’ll happily support the team I’ve made by doing the admin if they want to take part without me or with me as support.


Software Used