Dead Tired is the result of a 1-week game jam between the 14th – 21st of November 2021. I took a week off work to take part in this jam as I had the days spare to use up and felt I could practice some of skills I had picked up over the last 8 months in industry at this point.
After working a 14-hours shift, all you want to do is go home. However this is not so easy at spirit corp. Just getting from tyour desk to the exit is a gauntlet. Your dead tired, so much so your own spirit is keep to help out. Can you leave the office?
Our approch to this jam was a very relaxed one. While others like to crunch and push to make the most of the week. We focused instead on the rule that our lives came first. So we all worked normal hours, not pulling all nighters or stressing too much over getting every last feature in.
We focused on a small scope of 3 levels, which was achieved with most of the mechanics we wanted in, in. Though as always, some elements of the game were cut for the sake of having a finished product.
This jam went well, though I know I can do better. I took the week off to take part in the jam though I could’ve used the time off honestly. It was good to try out stuff I have picked up at work in a non-mobile game setting and I certain found a few issues I need to fix with the system packages I used in the jam. The industry feedabck was also great and is about what I expected from my own opinion on the game which was it was a good idea that needed more work really.
- Jam Theme: Leave Something Behind
- Jam Duration: 1 Week
- Platform: PC/Mac/Linux
- Engine Used: Unity (C#)
- Software Used: Unity, Rider, Github Desktop
- Role: Programmer, Team Leader
What I learnt/used
- Multi Scene Workflow
- Interface Usage
- Dependency Library (Scriptable Objects as Variables)